There are seven companions in and each of them offers your party different strengths and weaknesses, particularly in battle. Unlike the companions in none of the companions have health, all have simplified gear, and are almost completely autonomous in battle, but your party composition will still matter. You only get two companions at a time, so picking which two you bring with you can be tricky.
Generally speaking, you're going to want to focus on class first when picking your two companions. There are three classes in the game, andmaintaining a balance between these three is essential for doing the best damage. Having one of each class helps to guarantee that you'll be able to maintain detonations, which are an essential part of 's combat.
As a warrior, you're your team's tank and frontline, which means having a mage to heal you and a rogue to work from sneakier angles is essential. Unlike a lot of RPGs, the classes are pretty balanced, so it's less viable to have a party with two of the same class. Lucanis is the only rogue of all your companions, so he's an easy choice, but picking your mage is a little trickier.
Having one of each class in your party will allow you to trigger Detonations, which are massive bursts of damage of various types.
Between three magic-using companions, you have a few options for mages. Bellara is an exciting combination of mage and rogue; she casts spells and heals like a mage but uses a bow like a rogue. She's the only one of your companions with access to Electricity, and her ability, «Galvanized Tear,» is excellent crowd control. This ability pulls in enemies, dealing damage and leaving them open to any of your attacks. As a warrior, having all your enemies in one place allows you to hit more of them at once, killing them all faster.
At the beginning of the game, Bellara is particularly useful thanks to her healing skill that comes pre-equipped. If you, like me, take a lot of hits when you're learning a new battle system, Bellara is
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