Ghostface is coming to Mortal Kombat 1 starting November 19, and for as long as guest characters from other worlds have been a feature in our games, Woodsboro’s own serial killer has been in the mix as a dream inclusion. Horror villains have always been great fits for the severe, macabre, over-the-top universe of Mortal Kombat, and it was just a matter of time for Scream’s anonymous assailant, Ghostface.
That time is here, and in the process of designing Ghostface for Mortal Kombat 1: Khaos Reigns, we had to answer a bunch of questions. How does this horror-movie villain translate into a fighting game? And how will Ghostface look, sound, and play like?
The overall look is familiar of course: classic mask, robe, and knife. Although, this presented surprising challenges in a fast-paced videogame. Most costumes have physics-based cloth portions, but no other costume is entirely cloth. And aside from the robe being soft material from head to toe, there are long strings of ghostly cloth fringe trailing off it. These are just the kinds of things that can easily perform unexpectedly and get twisted up upon themselves in the heat of kombat, unless proper care is taken. Our technical artists and animators worked back and forth to iron everything out, so to speak, ensuring Ghostface’s iconic duds look their best.
Although Mortal Kombat is famous for masked ninjas, our kombatants have elaborate facial animations that accentuate the action. Even among our masked characters, there are usually skin or gear options to reveal the full-face during gameplay, if you desire. But not so here, since the rigid, unfeeling mask is the outfit’s signature detail. In the absence of facial expressions, we took care to capture extra character movements during the motion capture performance and in-game animating so that, just like in the films, a lot can come across with the slightest head tilt or gesture—malice or humor, frustration or elation, rage or reservation.
And the sound is just as
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