What's your favourite part of Silent Hill 2? Mine has to be James Sunderland's various superpowers: Teleportation, phasing through walls, psychosexual yearning, all the abilities he got after he was bitten by a radioactive widower. They're what make him such a potent horror game protagonist but, alas, apparently the first two of them are bugs, and they've just been yoinked out of the game in the Silent Hill 2 remake's most recent patch.
Patch 1.04 hit today, and it contains all sorts of things to, hopefully, improve Silent Hill 2's performance issues and rectify a few bugs. I'll paste the whole list below—which, just for the record, I want to say is actually more of a chore than it sounds on our website, so please pore over every word like it's a sacred text—but let's zoom in on the particular fixes that have caught my eye.
First up is that James can no longer jaunt through peepholes like a low-budget Gully Foyle. Pre-1.04, SH2 had a bug that would teleport James through the peephole in Brookhaven Hospital when he looked through the wrong side. Now he can peep all he wants.
Also, he'll no longer get stuck on the window frame of Neely's Bar or fall plumb through the Earth when approaching Laura around the hospital. If your only exposure to Silent Hill 2 was these patch notes you'd be forgiven for thinking James Sunderland was some kind of absent-minded wizard.
In slightly meatier news, Bloober says it's also fixed some of the visual glitches that were happening for people using Nvidia DLSS. People using Nvidia's frame-generating tech have reported little issues like blowing leaves leaving trails in the air and other minor visual glitches, so with any luck Bloober has managed to stomp those out.
Also, more relevant for me, the studio says the game now runs better on Steam Deck. I actually loaded the game up on my Deck ahead of a trip a couple of weeks ago, and was disappointed to find it was practically unplayable. If the game now actually runs on my portable
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