If there's one thing I know, it's that seemingly nobody quite grokked the stealth in Star Wars Outlaws. Kay Vess might be quick on the draw, but she's not light on her feet, and it was far too easy to accidentally catch the attention of a wandering stormtrooper and get shunted back to a checkpoint in one of its weirdly archaic insta-fail stealth sections.
Well good news, Force fans: Ubisoft has put out a patch for the game that, among other things, should make the stealth a bit more forgiving.
Specifically, Ubi says it has «implemented stealth changes to 'False Flag' and other missions to give players more flexibility in how they approach situations without the risk of failing».
Plus, the game now has «increased and improved quest checkpoints» alongside «increased auto-save opportunities in open world hostile areas (Imperial Compounds and Faction Territories),» so if you do absolutely biff a sneaky section you shouldn't lose too much progress.
Those aren't the only changes, mind you. There's a new Bug Reporter for you to, uh, report bugs. Wanted difficulty now scales based on your progression, NPCs are—so it's said—smarter in combat now, and the devs have fixed a so-called «issue» where NPC speeders could crash into one another. Which doesn't sound like an issue to me. I think you just made the game worse, Ubi.
I haven't poured much time into Outlaws myself just yet; perhaps I'm subconsciously waiting for it to arrive on Steam. It's pretty popular around here, though.
I know that my fellow writers Robin Valentine and Fraser Brown are both keen on the game, and it didn't fare badly in our Star Wars Outlaws review, either. PCG's Morgan Park scored it 73%, noting that, sure, it had flaws, but it was still «some of the best fun I've had with anything Star Wars.»
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I'm eager to play it properly whenever I, you know, get around to it.
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