The remake introduces the redesign of horror-evoking enemies that players first encountered with the original release back in 2001. The remake doesn't only expand the game and improve the chilling atmosphere, but it also improves its iconic monsters that reflect the inner turmoil of protagonist James Sunderland.
Warning: the following article contains spoilers for, as well as references to sexual abuse.
Found in areas like Brookhaven Hospital and the Lakeview Hotel — as well as just the streets of Silent Hill — challenging enemies are littered throughout the entire game. The enemies in are designed to elicit discomfort with unique attack patterns, traumatic sound design, and gruesome esthetics, ensuring that both new and veteran players are met with a bone-chilling experience.
Eddie Dombrowski doesn't seem like a threat during the first few encounters with him in. The first time James meets Eddie, it's suggested that Eddie is responsible for the dead body James finds in the apartment room alongside him, but Eddie's other red flags are a little less obvious. He's clearly a damaged character, forever scarred by those who've bullied him over the years, but it isn't until the player tackles him head-on in a boss fight that Eddie become truly scary.
The Silent Hill 2 remake will inevitably bring new fans to the series, inevitably causing more confusion about Pyramid Head’s role as a series mascot.
While is perhaps remembered best for its terrifying monsters, the inclusion of Eddie as a boss fight reminds the player that people can be just as scary as monsters. Fighting Eddie is a challenge, and despite the fact he's able to take a lot of bullets before being defeated, it's harrowing to remember that 's horror isn't just in creepy designs, but in the reminder that anyone is capable of terrible things.
The Lying Figure is the first enemy that the player has to face in. This enemy is a human-like figure bound in a straight jacket made from its own flesh. It's a graphic
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