It is safe to say that there has been a lot of buzz around, a game that's been a major talking point since its release. For some fans, it might be one of the best games that BioWare has made since while others could consider it well below the standard of BioWare's work. As is often the case for extreme conflicting opinions, the truth is likely somewhere in the middle, and it's good to see BioWare release a game that hasn't immediately fallen on its face like .
With BioWare bringing back the franchise, and the remake allegedly still being in development, it makes sense for another famous IP made by the studio to re-emerge. The series hasn't had a game since in 2017, excluding the remaster of the original trilogy, and it feels like the natural next step for a new BioWare project. If BioWare, which was once considered the pinnacle of RPG developers, wants to bring back with a bang, there's a lesson it needs to learn from first.
Even though BioWare isn't the same studio it was back in its heyday in terms of staff, that doesn't mean that it should forget what made it so great. Although the opinions around have been so polarizing, a common consensus with reviewers who didn't like the game is how it feels like has lost its identity with this new title. The game can come across as generic, from its action-based gameplay to its -esque dialogue, and that seems to be somewhat of a conscious choice by BioWare.
While Dragon Age: The Veilguard is a revival of the series after a 10-year wait, it also manages to repeat one of the flaws of the previous games.
Although it went against the norm with its stylized aesthetic, which was almost as controversial as the game itself, the rest of the game didn't seem as adventurous. Of course, this would make it more appealing to a wider audience, at least in theory, which is probably why BioWare chose to double down on the action gameplay of while adding more quips and quick comedy to the dialogue. Traditionally, this has been a model that
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