Skydance’s Behemoth is one of the biggest PSVR2 releases of 2024. Coming from the developers of The Walking Dead: Saints and Sinners franchise, Skydance is switching out revolvers and walkers for swords and cursed beasts, promising one of the largest scale fantasy outings in the VR medium. However, Behemoth is proof that bigger certainly doesn't mean better, as this uneven VR experience is plagued with issues down to its very core.
That might seem like we've completely written the game off, but that isn’t entirely the case. There are moments across its roughly eight-hour campaign that offer glimpses of the magic Skydance was aspiring towards. The opener of the game genuinely gave us goosebumps as the towering Behemoth heaves itself away off in the distance, with the snow and fog obscuring its view, and rumbling headset haptics really selling that sense of enormity. In many of the Behemoth reveals, you can’t help but look up in awe. It’s moments like this that VR was made for.
However, don’t let the game’s name fool you. Most of your time with Behemoth is actually spent trudging through mundane fantasy backdrops, facing off against regular old bandits. There are actually only three Behemoth boss fights across the whole thing, which certainly came as a bit of a surprise for us.
You play as Wren, a villager on an epic quest to slay the Behemoths and save his family from the curse they spread across the land. In your travels you become acquainted with a wandering warrior and mysterious spirit, both of whom act as avenues for new weapons, upgrades, and abilities.
The basic loop of the game sees you traversing platforming puzzles, often with the help of the grappling hook on your wrist, allowing you to swing around and zip up to high ledges. Puzzles are interspersed with frequent combat encounters and the occasional mini-boss, before culminating in an epic Behemoth fight. Coursing throughout these sections is a rather cookie cutter story about forgotten kingdoms, foul
Read more on pushsquare.com