Empire of the Ants, the upcoming Unreal Engine 5 real-time strategy game based on a French sci-fi book, is part of the PS5 Pro launch lineup, being scheduled to release on the same day (November 7).
In our freshly published interview with developer Tower Five, Game Director Renaud Charpentier shared impressions on Sony's upcoming mid-generation console refresh. According to Charpentier, due to how games are made nowadays compared to the previous generation, PS5 games could take better advantage of the PS5 Pro hardware compared to PS4 Pro and PS4. Most titles nowadays also include variable resolution, offering even more scaling potential. Empire of the Ants won't support PlayStation Spectral Resolution because it came too late in the game's development phase. As for the comparison with PC, Charpentier noted that the two cannot be directly compared since a top-of-the-line PC costs between three and five times, and also consumes a lot more energy.
What do you think of the PS5 Pro hardware? What's the single feature you were most impressed with?
It is a kind of natural evolution of the PS5 hardware, same paradigms but more processing power on the GPU and "ray tracing" cores. For us, the gain of about 50% more GPU processing power is the most interesting of course, as our game is GPU bound, not CPU bound.
Compared to the jump between PS4 Pro and PS4, would you say the PS5 Pro-PS5 difference is similar or reduced (e.g., the advancement is less pronounced)?
It seems comparable in terms of evolution philosophy. It is the same gen console but with better rendering capacities. Now, it is early and so hard to compare what the PS5 Pro will do for PS5 games to what the PS4 Pro did for PS4 games. But globally, it seems many games will go from 30 to 60 fps on the Pro version, and that's comparable to what we had on PS4 Pro. It will probably scale better for an engine version: most games today do not
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