The Diablo 4: Vessel of Hatred Pre-launch Developer Update has concluded. In this article, we have summarized all of the new content, features, and changes coming to Diablo 4: Vessel of Hatred & Season 6 — Season of Hatred Rising!
Patch 2.0 PTR Changes
System Updates
Difficulty Changes
- Monster challenge will change with Torment level, rather than scaling with player level.
- Elite, Unique enemies, & Super Elites will deal standardized damage.
Itemization Changes
- Non-Ancenstral Legendary items can be Tempered and Masterworked further.
- Unique items are more likely to drop as Ancestral.
- Tempering re-roll items will be added to the Season Journey.
Player Power Changes
- The final difficulty of the game (Torment IV) is considered aspirational content.
- Main stat contribution has been reverted to the Season 5 standard.
- Damage from Legendary Glyphs has been nerfed.
Paragon Updates
- Added more Normal Nodes to help empower Legendary bonuses.
- Rare and Magic Nodes have been improved to provide better options.
- Damage Bonuses and Damage Reduction numbers have been increased on Rare nodes.
Infernal Hordes
- The Council bosses will now drop Infernal Horde-specific Unique items.
- Termpering reroll items will have a chance to drop from Infernal Horde chest rewards.
Rewards
- Nightmare Dungeons and Whispers have a higher chance of rewarding Ancestral loot.
- Nightmare Dungeons reward more experience upon completion.
- Stronghold experience gained has been nerfed.
- Rare and lower-quality loot will be auto-salvaged starting in Torment difficulty.
- Paragon Glyphs can now drop from The Pit.
Itemization & Crafting
- Players will be able to craft specific Mythic Unique items using Resplendent Spakrs and Runes.
- Materials can be used to craft random Legendary items.
- Socketing items will be easier, only requiring common materials.
Class Changes
Barbarian Changes
Druid Changes
Necromancer Changes
Rogue Changes
Sorcerer Changes
Runewords
- Legendary Runes were nerfed to
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