Arcane Acuity is one of the many conditions included in , and it isn't one of the easiest to decipher. Like its source material, operates off of a dense ruleset with a wide range of individual spells, effects, modifiers, and more. veterans might feel quickly at home with most of these mechanics, even if has some major differences, but anyone coming in fresh has a lot of material to sift through and make sense of.
A lot of 's basic condition types are more or less self-explanatory in their basic effects, even if the actual stats behind them can be a bit more complicated. Blinded, for example, hurts an afflicted character's ability to do damage at range and offers attack rolls against their advantage, representing visual impairment in a fairly straightforward way. It's hard to decipher much more about Arcane Acuity at a glance than assuming it helps spellcasting in some way, however, and the way it does so requires a little more understanding of mechanics.
Baldur's Gate 3 is known for its charm and humor, but not all of that is intentional. Some mechanics can be hilarious, despite being unintended.
Arcane Acuity provides a +1 bonus to two key spellcasting stats — spell attack rolls and spell save DC. The first of these governs the likelihood of hitting a standard spell attack in the same way that a martial attack would work, making it easier to overcome the target's armor class that represents their basic defensive capabilities. Although combat dice rolls in are largely behind the scenes, the +1 bonus is added to a d20 roll along with any other modifiers.
Spell save DC also determines the likelihood of succeeding with spells, but with ones that don't work in the same way as martial attacks. An area-of-effect spell might require the target to make a dexterity saving throw to dodge some of its impact, for example. A +1 to spell save DC increases the threshold for a successful save by one point, potentially dooming enemies that could have otherwise succeeded.
Saving
Read more on screenrant.com