Mods are to Baldur's Gate 3 what butter is to bread, that unreadable squiggle-font is to death metal bands or wheels are to the bottom of trainers when you’re a kid: not necessarily essential, per se, but so harmonious and well-suited that they feel essential. In the case of the D&D CRPG, it’s a natural extension of playing dungeon master around the table, crafting the world and its characters as you see fit - typically by making everyone in Faerûn even hornier somehow.
There are no end of Baldur’s Gate 3 mods to find out there to satisfy your every desire to tweak the game’s visuals, gameplay and more - or even make it an entirely different game altogether. To date, those mods have been crafted by enterprising creators finding their own way to play around with the game’s files, but developers Larian plan to throw open the doors so that anyone can create a killer salami sword and mess around with your party’s fashion choices.
Official mod support will come to Baldur’s Gate 3 in September, the studio announced, expanding the existing (but unofficial) implementation of third-party mods with proper support that aims to smooth out the risks of instability or incompatibility. Larian are quick to reassure that their official mod.io platform won’t replace support for other third-party mods - for example, those that use more complex scripts, veer too far away from the game’s official D&D licence or, ahem, are too NSFW to pass official moderation - but will sit alongside the manual approach as a more user-friendly experience.
“We understand and appreciate the hard work and dedication of the modding community, and have no plans to limit modding to our official pipeline,” Larian wrote in their blog post detailing the plans. “We are committed to supporting the modding community as comprehensively as we can, and can’t wait to see what ideas you bring to life!”
The incoming toolkit will include a dedicated mod editor, level tester and in-game mod browser, built on the studio’s
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