was the first in the franchise to transition to modern gameplay, and in doing that came with major improvements to its predecessors and . Though the previous games in the franchise are still excellent in their own right, as time went on their flaws became more apparent. Performance and stability became inconsistent and ultimately brought down the arguably generational games. avoided these issues as it aged while continuing the trend of successful games for the franchise.
tasks players with exploring the Commonwealth in search of their kidnapped son. However, while navigating the historic wasteland of Eastern Massachusetts, four factions are in conflict for dominance of the region. The following DLCs were small side adventures around the wasteland, like the surprisingly difficult DLC, along with a brief trip to in Maine. Overall, was a great step towards the franchise's move to the modern-day gaming ecosystem.
Crafting would likely be an important part of a game set in a wasteland, regardless of whether the RPG mechanics take priority. hadextremely limited crafting, only allowing players to craft a handle of gear from schematics that needed to be found. offeredmore options like ammo, food, and medical supplies, but still felt lacking for the franchise's theme.
did a massive overhaul and established the crafting system the franchise has adopted since. Different workbenches were introduced to craft specific items, which also increased what could be crafted. Armor and all weapons can now be crafted and upgraded with mods for special abilities. This finally added the wasteland survival feel to the franchise while allowing for gear to be further specialized to each individual play style.
What may seem like a small change is actually a huge quality-of-life addition. and were rather slow to navigate, which could make exploring feel like a slog. A side effect of this was both games' lovingly crafted worlds often got ignored in favor of fast traveling. Fast travel is a
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