has four distinct and unique factions that drastically alter the future of the Commonwealth, which brings up the issue of which one to join., released in 2015, was the franchise's first step towards modern gameplay. New mechanics and systems like in-depth crafting/modding along with faster movement drastically change how the game feels. These changes performed well enough to be carried on to the prequel,, while still providing a memorable story experience.
After the main story of, the game received six post-launch DLCs. However, three focused heavily on the game's settlement-building system, and though this system was arguably the game's best addition, it still provided little gameplay content. The other three DLCs included the surprisingly difficult , Raider-focused, and a short visit to in post-apocalyptic Maine. These DLCs could feel weaker compared to their predecessors in and, but gave the game a longer life span.
Following the massive success of Prime Video's Fallout series, subscribers will soon be able to play through Bethesda's first take on the franchise.
The best ending to get and faction to side with depends on the wishes and playstyle of the player. The caveat to these choices, which should be known in advance, is that picking one faction will usually destroy two other factions. Sometimes there are ways to avoid this, but those steps are complicated and often involve skipping massive parts of faction quests. This is due to the conflicting ideologies that each faction has towards each other.
For those who want to play the good guy, the Minutemen, Railroad, and Brotherhood of Steel all provide good endings. Two of the three factions are anti-Synth though, so if one wants to help the Synths at the same time, the Railroad is the only option. The Institute ending would be considered the «evil» ending. Luckily, each ending also has variations that can be achieved.
The Minutemen, 's most divisive faction, are a group of freedom fighters inspired by the
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