The release of DLC for dictates the end of the decade-long Light versus Darkness saga, established with the release of the original shooter in the series back in 2014. The new expansion by developer Bungie now takes players into the heart of the Traveler following the events involving the terraforming entity and the Witness at the end of the DLC. With Guardians now wielding both Light and Darkness, they will give it their all to stop the Witness’ plans of reshaping life itself and finally saving the galaxy from an ever-present threat.
Developers have already outlined the influx of content throughout the upcoming year, starting with the new expansion. Instead of seasons, the release of for will establish a new format with its 18-week-long episodes, all of which are divided into three acts. This change is said to ensure a more even spread of content to play through over the next few months. However, while the popular shooter is still bound to have content for the upcoming year, there is a feeling of parting with the release of that is simply daunting.
Destiny 2 added the Tesselation Exotic Fusion Rifle which is extremely viable in different game modes due to its ability to adapt to any subclass.
Like a lot of the live-service titles I play, I got heavily enthralled in the universe of this space shooter. I’ve been playing since its lackluster launch in 2014 and, despite its average reviews and evident issues, I found a place where I could connect with friends and even make new ones. There was something special about unwinding after a hard day of work by running easy strikes with my Fireteam and then shifting into special challenges to obtain exclusive rewards. I remember the fun communication chaos when trying to obtain the Exotic Swords from the Sunless Cell strike.
“It is hard to describe the type of bonding that can happen when sharing experiences in a game like, especially one that goes on for a decade.”
I also had indescribable experiences with my friends
Read more on screenrant.com