Those who are well-versed with miHoYo's library of games may have noticed that Zenless Zone Zero's base roster is looking a touch anaemic in comparison to what Genshin Impact and Honkai: Star Rail launched with. The action-RPG is launching with 15 agents, which isn't a low number by any means, but it is notably less than Genshin's 22 characters and Honkai: Star Rail's 23.
It's pretty normal for these games to trickle in new characters every few weeks, giving us regular opportunities to open our wallets and pray to RNGesus for our new favourites. That will no doubt be happening with Zenless Zone Zero, but it's still surprising to see less than 20 characters making their way to New Eridu at launch.
Despite the game looking a little shorter in the waifu and husbando department, it doesn't seem to concern producer Li Zhenyu too much. I had the opportunity to speak with him during a recent roundtable interview, where he said the team was opting for «quality over quantity» when it comes to the game's characters, adding «We are trying to make [the combat] as original as possible.»
Despite that, it sounds like there are already a number of characters being worked on to be thrown to the gacha gods soon after Zenless Zone Zero's launch, with the team «working on refinements to make the movement more delicate» for the ones currently in development. It makes sense that the team wants every little movement and action to feel the best it can for this game—the parry-heavy action combat lends itself to fluidity and precise inputs, and that kinda thing quickly falls apart the moment it starts to feel a little clunky.
To be fair to miHoYo, I would prefer a smaller gang of well-rounded agents to pull from initially rather than a dizzying array of underbaked characters. Having a ton of different anime people to fawn over is ultimately the developer's moneymaker though, something I'm sure Li is aware of. He clarified that while Zenless Zone Zero's roster is lagging behind right now,
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