Is a video game a job or a form of recreation? Most people would pick the second option, but if you look at how obsessive some players are about "100%-ing" their games, it seems that the grind doesn't stop when they clock out of their day jobs.
This might sound like a silly question, but when have you actually finished a game? Is it when the credits roll? Is it when you've ticked all the items off the achievements list? Maybe it's when you've seen all the content, including Easter eggs and secrets? Is it when you reach a kill screen? The highest possible score?
Clearly, what counts as beating a game or getting a 100% completion in a game is substantially subjective. People who truly love a particular game may end up inventing things to do just to keep playing. For others, seeing the credits roll once is enough to move on to something else.
A common view seems to be that when you get 100% of the trophies (e.g. a PlayStation platinum trophy) in a game, that means you have 100%-ed the game. Except, that's not at all what you've done!
You've simply completed a laundry list of tasks that may have nothing to do with seeing or doing everything in the game at all. Even worse, many achievements are just busywork or filler. Has someone who decides not to collect 100 items, or who doesn't bother pulling off some random time-wasting trick really completed less of the game than someone who has? I've argued that achievements aren't that great in the past, but whether you like them or not, they aren't really related to game completion.
If I've seen the credits roll, and I've done a normal playthrough of a game, I find it far more fun to make my own goals if I want to play the game some more. Perhaps I will play a pure evil or very low intelligence character in an RPG. Maybe I'll try to play a game by just using the pistol. Maybe I
Read more on howtogeek.com