The Prince of Persia series’ renaissance is continuing, and I couldn’t be happier.
In January, The Lost Crown rekindled this series’ fire after a long hiatus. Now, The Rogue Prince of Persia is continuing to fan those flames. It’s a somewhat out-of-character release for Ubisoft, as it’s a 2D platformer action-roguelike developed by an indie studio outside of the company, and it will initially release into early access. Though it’s an atypical release, it’s one to get excited about. After going hands-on with it prior to its announcement today, The Rogue Prince of Persia is already a blast.
Indie studio Evil Empire honed its action roguelike prowess working on content for Dead Cells and has applied that expertise to the Prince of Persia franchise while expanding upon it by creating more intricate movement options for players. The Rogue Prince of Persia is shaping up to be yet another solid case study as to why the revived series should stick around alongside other mainstay Ubisoft franchises like Assassin’s Creed. It gives me hope that Ubisoft will explore more off-kilter ideas like this with its other franchises.
In The Rogue Prince of Persia, players fight back against a Hun invasion. Every time the Prince dies, though, a magical bola revives him and sends him back in time to an Oasis where he can craft new weapons before setting out again to keep the fight going. This provides a strong backbone for the roguelike adventure, which will be instantly recognizable to fans of Dead Cells. With a limited amount of health and healing items, players must get as far as possible each run, jumping through traps and other obstacles, obtaining new loot, weapons, and sub-weapons to use along the way, and fighting any enemies that get in the Prince’s way.
There are many weapons to use, each with its own perks and unique abilities. I enjoyed using a royal saber and chakram combination the most so far. Medallions found in levels can also enhance the Prince’s
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