It's been four years since Rare first announced Everwild at the X019 event. The game debuted with a visually stunning teaser trailer, enticing Rare fans with its art style and with the promise of an 'experience that allows for new ways to play in a natural and magical world'.
However, it became rapidly clear that Everwild was very far from release. A few months later, studio head Craig Duncan admitted that the development team was still very much brainstorming ideas of what it could become.
I think with Everwild, Louise O’Connor and her leadership team are really passionate about giving players a world that they can just lose themselves in — you know, a lot of nature feels magical. So the notion of, ‘What does it mean to nurture a world? What does it mean to be in nature?’ Part of the reason we haven’t talked a lot about Everwild is because we’re still feeling a lot of these things out. We’re still playing around with gameplay ideas. We’ll have plenty to say in the future on that, but … we have an idea we feel really passionate about, and we think there’s something special. I have a team of people that wake up every morning with the desire to make this game that they’re really, really passionate about.
The following year, though, a credible report from VGC revealed that development on Everwild had basically restarted, with a targeted launch window of 2024. In late 2021, Jeff Grubb said he heard folks working on the game still hadn't figured out what it would be.
A glimmer of hope comes now in the form of a job ad for a Video Producer. The listing specifically mentions creating video content for Everwild, in addition to Rare's ongoing live service game Sea of Thieves. Creating such promotional content usually doesn't happen
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