marks the arrival of SEGA's classic rhythm series on the Nintendo Switch, a destination that feels overdue. If the Joy-Cons have ever been meant for anything, it's taking up the role of maracas for furious shaking to the beat, a role that once required the purchase of peripherals for the franchise's original entry on the Dreamcast. Although motion controls may no longer be as fresh as they were when the first game debuted, the core idea of remains as appealing and fun as ever.
Like its predecessors, is a perfect rhythm game for people who don't care about rhythm games. It's straightforward, immediately involving, and fundamentally party-friendly, with a simple setup and forgiving grading system that make for a perfect pick-up-and-play experience. Shaking the Joy-Cons in six directional axes replaces the mental work of translating a button layout, with rhythms that, even at higher levels, tend to be more furious than complex. Various shakeups can occur across the course of a song in the form of different modes and challenges, but none are particularly disorienting.
What makes sing is that the Joy-Cons work just as well as one might hope, representing a significant uptick in accuracy from the occasionally finicky Wiimote controls. Rarely does it feel like any notes are misread, and the poses that a player occasionally has to strike prove far more consistent than on the Wii. Veterans of the Dreamcast version might still miss the shape of the original maracas, but it's hard to knock significant points from the Joy-Con performance on any other counts.
Special notes can temporarily switch songs into different challenge modes, from changing the tempo to mandating which hand goes where. This feature feels more gimmicky than
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