Larian Studios has pushed through a massive Patch 4 to Baldur’s Gate 3, applying over 1000 fixes, tweaks and changes. Accessibility is a major focus of this patch, in addition to other fixes applied to the hirelings system, combat, and UI.
To start, the team has implemented a setting that allows color-blind players to choose between protanopia, deuteranopia, or tritanopia, which applies to character outlines, circles, character map markers, frame portraits in turn order, and party portraits. For those unfamiliar, protanopia and deuteranopia corresponds to red-green color vision deficiency, while tritanopia is blue-yellow.
In addition, the appearance of hirelings can now be customized when recruiting them. Also, dead avatars can be sent to Withers’ Wardrobe of Wayward Friends, and the enigmatic skeleton will explain how the feature works for those who are unfamiliar.
In terms of gameplay, several autosaves have been added to the Shadowlands, Wyrm’s Crossing, and the Lower City, including at the Steel Watch Foundry, the Iron Throne, and Rivington. There is now an option to make the ‘end turn’ button need to be held rather than tapped, for those of us who needed that.
I think one of the fixes I’m the least happy about is in the fight with a certain boss in Act 3. It’d seem you can no longer push him into a chasm, because apparently logic kicks in and he remembers he has a natural defense to sudden gravitational shifts.
Also, one of the most important things in Act 3 has been corrected — Yenna now returns to camp after the avatar of Bhaal kidnaps one of your friends instead of inexplicably disappearing. I always wondered about where she went, but it made such a minimal impact on my campaign that I just shrugged it off.
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