In an interview with Bloomberg, Warcraft General Manager John Hight and Executive Producer Holly Longdale expanded on their plans to create and release faster World of Warcraft expansions throughout Worldsoul Saga, standing up additional teams to work on two expansions at the same time while another continues to deliver new live content.
Check the full interview on Bloomberg
Blizzard previously made several pushes to hired more developers in order to expand their current teams, but as reported by Bloomberg, they now have infrastructure in place to work on two expansions at the same time from their offices in Irvine and Boston (previously the Spellbreak studio Proletariat), while a live team continues to develop patches for the current ongoing game.
This means three teams working on three separate expansions at the same time: the live team, which is dedicated to providing three more content updates before the end of Dragonflight (presumably on an eight-week schedule), a team developing The War Within (11.0), and another working on World of Warcraft: Midnight (12.0) all in parallel with one another. Bloomberg further cites an expanded roster of assistant game directors, who have been given more responsibility over staff and the authority to make key development decisions.
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