With the release of Classic's Season of Discovery, Blizzard held a number of interviews with various World of Warcraft content creators. We've provided a link to each of the interviews with short summaries for easy viewing.
Raider.io — Interview with Ana Resendez & Clayton Stone
Ana Resendez is a Lead Software Engineer and Clayton Stone is a Associate Production Director for Season of Discovery Classic. In this interview, Brian and Ana cover what the design & development of a brand new classic season was like from vision to reality and how that would work without the use of PTR servers.
- The Developers explain how the original vision for Season of Discovery was heavily inspired by the Classic Beta in 2019 with the various level caps. Players want new experiences in the Classic Azeroth and they want to deliver on that desire with fun at the forefront of their design.
- With fun as the primary goal, new class abilities and class roles are certain designed to give every class something fun and raids won't be tuned that certain classes won't be viable. As leveling bands open up catch-up experience will likely be coming to help new players reach the level cap of their friends.
Esfand — Interview with Tim Jones & Linny Cooke Saverline
Tim Jones is a Assistant Lead Classic Designer and Linny Cooke Saverline is a Game Producer for Season of Discovery Classic. In this interview, Tim and Linny cover burning questions that players had including information on 2-H Enhance Shaman, Itemization, New Locations, Gearing, and Class Changes.
- Future phases will have support for 2-handed Enhancement Shaman where they'll have access to Windfury. Class fantasy and player feedback are driving forces for development, so things
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