I really like the idea of WoW Classic's Season of Discovery (SoD)—it's a genuinely fresh take on what it means to make a classic server. Not just rehashing the old, but remixing it too.
In case you haven't been keeping tabs, WoW Classic's new seasonal realms will go through a Diablo 4-style cycle of seasonal adjustments which raise the level cap bit-by-bit. SoD currently has a level cap of 25, turning Blackfathom Deeps into a whole new raid, and has added runes which can be collected and applied to your gear for funky effects.
It's a neat concept that's turned WoW Classic into its own unique MMO, built out of recycled old expansion content. Though with that innovation comes the danger of players figuring out the most efficient way to break something. As is the case with SoD's new world PvP event in the ye olden zone of Ashenvale.
I haven't been able to get my boots on the ground and experience it for myself just yet—while I did roll up a shaman out of curiosity, there are just too many good games getting killer updates now, and I've been torn in a thousand different directions. Thankfully, WoWHead has a great explainer which I'll summarise here.
When enough people bite it in Ashenvale, two faction leader bosses will spawn. They're buffed by three lieutenants who (in theory) should be killed before players tackle the boss. The faction who kills the enemy boss first wins the event, earning faction rep and items in the process.
The issue? Get a big enough raid, and these bosses melt in minutes. Seconds, in some cases.
Like slime mould finding the most efficient route through a maze, SoD players have started ignoring the lieutenants entirely, opting to swarm the boss itself right when it spawns. Here's a post from the
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