In an interview with But Why Tho?, Warcraft General Manager John Hight expanded on the growth of the Warcraft franchise, from newer additions such as WoW Classic and Warcraft Rumble to the core of World of Warcraft and its future with the Worldsoul Saga.
Read the full interview on But Why Tho?
The Birth of Warcraft Rumble
Creating a new game that dovetails into an existing franchise is never easy, and Warcraft Rumble is no exception. With a world as vibrant and rich in lore as the Warcraft universe, tentpoles have to be selected carefully to ensure they support the overall vision, as Hight explains in the But Why Tho? interview.
But Why Tho? reports that Blizzard takes the decisions to add any potential new game very seriously, with conversations held on many topics, including the players themselves.
“Well, the way we approach it is, we look at any genre, and we’re like, ‘hey, is there a game that we can create there that could really either define or redefine that genre?’ We start with the player. In this case, Tom loved action strategy games. He felt like he could have a different voice there, have a different new twist on it.”
Hight continued, “Not many strategy games and mobile have a very robust PvE experience, for instance. That’s how we will distinguish, hopefully, and that’s how we’ll add more depth to this genre. And so it’s the same thing when we look at targets, and we are looking at new projects all the time. That for the fun part of my job is people pitched to me. It’s like they have ideas for things they want to do. But I always look for, ‘Okay, is this literally going to be genre-defining? Is it one of our pillars? What’s the gameplay? What’s going to make this something people really want to
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