If it weren't for one miscalculation, Minsc and Jaheira would be god-tier superheroes. It's hard to think of a game like , which seems to have thought of everything, having plot holes. It's an incredibly reactive game, with a million different options, contingencies, and what-ifs that aim to make softlocks and narrative dissonance near impossible. And these systems do succeed at what they set out to do — has an internally consistent logic that pervades its every aspect. Where it falters, however, is on its connection to the rest of the series.
As much as it is a standalone title, it's called for a reason. It includes more than a handful of recurring locations, concepts, and characters from the first two games, and two of those are Minsc and Jaheira. They both debuted as party members in the original, and have reappeared or been referenced in all the other titles since. They're once again recruitable as non-Origin companions in , but they may not be quite as players of the earlier games remember them.
Related: 10 Hidden Baldur's Gate Mechanics Most Players Will Never Discover
Despite all the experience they've gained throughout the rest of the series, Minsc and Jaheira start back at level one. Although they technically first appear at higher levels, as soon as they join the party they're rolled all the way back to the beginning. Of course at this point, they instantly gain all the XP the party has gained throughout the game, and players can go through the motions of leveling them back up until they're on even footing.
The reasoning for this change is obvious: having these two characters join the party at already maxed-out levels would be disastrous for balance. Plus, characters who can't level up anymore are boring.
Read more on screenrant.com