The Xbox console versions of Baldur’s Gate 3 are on their way. And it looks like the optimizations made for the Xbox Series S version of BG3 may have some benefits for other platforms, too.
Larian Studios head Swen Vincke shared a look at some graphs for the upcoming port of Baldur’s Gate 3. Notably, the graphs highlight how the optimizations being made are addressing an overall Baldur’s Gate 3 speedbump: memory.
“Ensuring memory is well under control and having buffer for peaks was the main thing holding us back I think this will benefit all platforms too,” Vincke writes. “Still some work left but very close now.”
Got a nice present from our engineers. Ensuring memory is well under control and having buffer for peaks was the main thing holding us back I think this will benefit all platforms too. Still some work left but very close now. pic.twitter.com/xvtUDPFebo
The Xbox Series versions of Baldur’s Gate 3 are still coming along but planned for this year. While the massive RPG hit PC and PS5 earlier this year, the Xbox version was held off for some time, citing concerns about the Series S, a compromise was finally reached: allowing the Series S version to launch without split-screen co-op.
While the issues initially surrounded parity, seeing as the Series S is a step behind both the Series X and PlayStation 5, it looks like optimizing that port might be beneficial for all. The improvements in VRAM and RAM shown above definitely seem enticing, and if this makes my PC run BG3 better, then I’m all for it.
Plus, it means many more people will be able to play Baldur’s Gate 3. Despite a frankly crowded year for big releases, Larian’s RPG has been a huge hit for players, including myself. Getting Baldur’s Gate 3 on Xbox Series
Read more on destructoid.com