gets back to the microgame series' roots in many ways, eschewing some of the less favorable mechanics of its predecessor while staying true to its core principles. The Nintendo series just celebrated its 20th anniversary earlier this year, but this new entry shows that there are still fresh ways to ideate on the beloved franchise. The new game returns to movement-based gameplay first established with the Wii's, taking full advantage of the Nintendo Switch's capabilities and creating something that's a lot of chaotic fun, although there's arguably less for single players to do this time around.
strays from the typical Diamond City for Caresaway Island, which Wario and his crew sail to after winning a contest, providing a fun new framing device for the title's mechanics and levels. The franchise has never been known for its plot, but it's still nice to see somewhere new this time around to give the eccentric cast of characters. Although some game modes still feel very similar to those that have been in past entries, the microgames have always been the star of the series, and they're truly a delight this time around.
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Caresaway Island's mythology serves as a fun way to explain 's new mechanics, which center around different Forms. Legend has it that long ago a mysterious deity bestowed showed the power of Form Stones to the island's residents, which just so happen to look exactly like Joy-Cons. As players progress, they'll learn an increasing amount of Forms that apply to different microgames, with 18 total in the game. These range from self-explanatory poses like Squat and Sky Stretch to things like Pounce, where players
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