In a first for Nintendo's long-running fantasy series, actually provides an answer to why Link is a silent protagonist. Through over three decades of games, Link has seemingly never said a word, a facet which quickly became a cornerstone of his character. is the first game in the series to grapple with this directly, but its explanation for Link's silence isn't exactly thorough, and even highlights a major misconception about 's leading Hylian.
Link is a name that actually refers to a number of different characters, a result of typically being an anthology series, where each entry is inextricably connected to the others, but don't directly continue the same narrative. There are exceptions, however, including 's direct sequel,. Many games have a protagonist that's named by the player, but they are all canonically iterations of Link, inheriting the spirit of the hero and destined to grapple with Ganon, the manifestation of Demise's malice, forevermore alongside the mortal descendants of the Goddess Hylia, Princess Zelda's numerous incarnations.
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establishes a unique relationship between it and 's versions of Link and Zelda. By recovering Memories scattered throughout Hyrule, 's Link remembers his past from before the Second Great Calamity, when he was a Knight of Hyrule and personally escorted Princess Zelda on a quest to awaken the powers bestowed upon her by the Goddess. Every Memory cutscene features fully voiced characters, another first for the series, but Link remains stoic and silent.
However, players can explore Princess Zelda’s room in ’s rendition of Hyrule Castle. Here, Link has the option to read Zelda's diary, and if he does, he
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