Spine is an upcoming cyberpunk-style third-person shooter in development at Nekki. As is, this sci-fi action title looks poised to make a name for itself by using creative camera angles and intimate fight scenes.
The intense close-quarters ‘Gun fu’ action game follows a rebel named Redline and her physically-enhanced backbone, called Spine (think Sandevistan from Cyberpunk Edgerunners), as she navigates a dystopian futuristic world ruled by an amoral government that restricts its citizens' freedoms through violence. Fighting against this evil authority will send shockwaves through the streets as you begin to change fellow residents' lives for the better.
At the moment, Spine is scheduled to release on PS5, Xbox Series X|S, and PC in 2025 and will have around 12-15 hours of content. However, such a long time frame between now and launch means many of these features could be subject to change.
Before we saw the thrilling new trailer for Spine at the PC Gaming Show, TechRadar Gaming (TRG) got access to some of Spine’s most thrilling levels, and we also had the chance to talk with the developers and discuss what it’s been like creating an aggressive yet beautiful action game.
Time and time again, the developers over at Nekki stressed that Spine will allow players to feel like they are at the center of a high-stakes action movie. It takes inspiration from several pop culture films and shows, such as Breaking Bad or John Wick 4. For example, the brilliant overhead fight scene from the latest John Wick film clearly inspired one of Spine’s own mission sequences.
We got to see three missions that players will encounter in Spine. While the second two were slightly rough around the edges, with lights and distant buildings still left
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