It took a whole lot longer than anyone expected (or reasonably thought possible), but the first Payday 3 patch is finally here. Developer Starbreeze says the update makes «a massive amount of fixes to make your heisting a smoother experience,» and that the instability issues players have been dealing with since the game launched in September are finally fixed.
It's been a long, rough road getting here. Payday 3's launch was a catastrophe: Players strongly disliked the game's progression system, and worse, its demand for an online connection even for solo play meant that matchmaking woes were a big headache even for people who wanted to play by themselves. A presumed fix didn't pan out, and a more comprehensive update planned for early October was delayed multiple times as Starbreeze discovered and struggled to fix numerous problems.
The net result is visible on Steam, where the user rating almost immediately tanked to «mostly negative» and concurrent player numbers remained a small fraction of Payday 2's. That situation is slowly turning around: The user rating has managed to climb up to «mixed,» although with just 40% positive user reviews it's at the absolute bottom of that scale. Still, it's progress in the right direction, and this patch will hopefully go a long way toward lifting it up further.
The first patch makes a wide range of fixes and balance changes, including to a number of connection-related problems: Issues preventing the social list from filling, that prevented matchmaking when a former party leader leaves, and a non-specific «crash related to IP address,» are all reportedly addressed by the patch. Several other crash issues have also been fixed.
«After some instability, we’re finally up and running as
Read more on pcgamer.com