has been something of a standard-bearer for just what major games like could be, and one area where this is particularly evident is in the game's approach to updates. Although spent several years in early access before its official release, it didn't launch in perfect shape, with later gameplay segments in particular having the potential to run into various issues. develoepr Larian Studios hasn't slowed down its work on the game, however, with patches and hotfixes releasing steadily to fix the problems that linger and improve things with general tweaks.
One game that provides a valuable contrast to 's approach is, which released the following month on PC and Xbox Series X/S. Like, provides an expansive adventure with branching RPG choices and plenty of options for customization and experimentation. Although it launched in arguably better shape than many buggy Bethesda Game Studios titles, it comes as no surprise that it could definitely still use some additional post-launch TLC. Compared to, however, just hasn't been receiving the attention that it needs.
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The scope of modern games can make it difficult to take care of every possible bug or issue that can arise, and post-launch support usually prioritizes the big ones. Taking care of game crashes, common glitches, and huge quality-of-life sticking points will do the most to make the game playable for everyone, and this is often achieved by compromise that pushes aside some minor problems. Larian Studios, however, has been going after everything that it can in, with major patches including lists of changes so long that the Steam community updates announcing them have to focus on an abridged
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