My Time at Sandrock is a life simulation game in an alternative Wild West with robots, attractive outlaws, and camels who communicate through a loudspeaker. I don’t know whose life we’re trying to simulate exactly, but I’m down to play it.
The eagerly awaited sequel to My Time at Portia has finally arrived. After almost two years in early access, it’s ready to immerse you in its charming post-apocalyptic world.
Over the past year, Sandrock has enthralled a dedicated fanbase. During this time, they have been treated to a three-arc story and many — oh, so many — building blueprints. The buzz surrounding this 3D building simulator is impossible to escape. In My Time at Sandrock’s early access era, I, too, walked my fair share of steps among the sandy but bustling with life buildings of Sandrock. I was commissioned to build a couple of them, too.
While this cozy building game has been accessible on PC, it’s been conspicuously absent from PlayStation, Xbox, and the ultimate home for cozy games — the Nintendo Switch. Has Pathea nailed the relaxing construction dream on our beloved handheld haven, or did they stumble on their early access blueprint’s path to success?
Related: My Time at Sandrock Multiplayer Exclusive Preview – Exploration at its Best
My Time at Sandrock transports players to a world ravaged by a cataclysmic event called “The Day of Calamity.” It’s set 300 years in the future. Despite the grim backdrop, the game’s aesthetics and colors give off a vibrant and lively vibe. The shops
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