RoboCop: Rogue City is a methodical shooter that makes you feel like Old Detroit's greatest crime fighter, but it errs when its devotion to authenticity wanes.
By Richard Wakeling on
RoboCop: Rogue City is a love letter to the 36-year-old sci-fi franchise. Teyon, the studio behind Terminator: Resistance and Rambo: The Video Game, clearly has a soft spot for '80s action movies, and this reverence is woven into the very fabric of Rogue City's design. From the environments to the soundtrack to the satirical style, it captures the look, sound, and vibe of the first two RoboCop movies with exceptional aplomb, while also making you feel like you're fully embodying the titular supercop. Pistons whir with each heavy footstep of your titanium frame as you shrug off damage and methodically dispatch criminal scum with the lethal precision of a machine. There's something admirable about this adherence to authenticity, yet being a near-unstoppable force doesn't always make for the most compelling video game. Rogue City often appears as though it's stuck at a crossroads between being faithful to the source material and presenting an enjoyable first-person shooter, and it only sometimes strikes a satisfying balance.
Rogue City's story feels genuine by etching a brand-new tale into the series' familiar narrative framework, but this is another area where Teyon sometimes sticks too closely to the original two movies' vision. Set between the events of RoboCop 2 and RoboCop 3, Rogue City sees you play as Old Detroit cop Alex Murphy--with Peter Weller reprising the famous role--who's been rebuilt as the cyborg RoboCop after being fatally wounded in the line of duty. The game opens with a satirical news segment that would feel right at home in
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