is the latest in the franchise of games developed by EA Vancouver. The game has a ton of improvements and enhancements, making it more realistic than ever, but one key mechanic has even the most skilled mixed martial arts practitioners scratching their heads. Luckily, the more one knows about MMA and the science behind combat sports, the more adept they will be at adjusting to these significant changes.
has always been a challenging fighting game, as — just like in real life — there are a multitude of different fighting techniques one must master to reign supreme. The range of options available can sometimes feel overwhelming, from grappling to striking to fighting in the clinch. However, the changes made to one game element will totally transform how people approach fighting in .
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Those who prefer to wrestle or submit their opponents with Brazilian jiu-jitsu should rejoice, as the newground fighting mechanics in are arguably the most realistic grappling mechanics a game has ever had. Previously, in, when a submission was initiated, it would begin a mini-game that would have each combatant rotate the thumbsticks or hit the controller bumpers to finish off and defend against the attempt. In, this has been completely overhauled, with the mini-game being removed completely in favor of more realistic countering, transitions, and stamina-based grappling.
This same thought process can be seen across the game in several ways, including initiating special takedowns in the clinch and denying ground transitions. While previously those techniques required special button presses, now one action more naturally flows into another, requiring a combination of
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