We review Scope U-Boot, a 2-player hidden movement, asymmetrical game pits an Allied convoy against a German wolf pack both trying to sink their opponent’s vessels and claim victory.
I’m not a person who constantly tells people that they MUST see a movie. Especially nowadays with streaming services releasing bad content at times, but there are a few movies that I have found good to pass along to others. One of those is Greyhound on Apple TV+ which is about an U.S. Navy commander leading an Allied convoy to England and making his first Atlantic Crossing while being hunted and attacked by a German submarine wolf pack. I don’t want to give away any spoilers but the movie was shockingly great with an excellent amount of suspense and action.
This brings us to today’s review, Scope U-boot from Draco Ideas. This 2-player hidden movement, asymmetrical game pits an Allied convoy against a German wolf pack, each trying to sink the opponent’s vessels and claim victory.
Scope U-boot has basic and advanced rules. This review will highlight the basic rules and the Lone Wolf scenario. Game set-up is straightforward and fast. Players shuffle and place a 5 x 5 grid of sea cards (the size of the grid may vary depending on other scenarios). The German player will have one submarine card and two torpedo tokens and the Allied player will receive one direction token, plus ship cards representing two freighters and one destroyer.
The German player will replace one of the five sea cards in front of them (German deployment zone) with their submarine card secretly and the Allied player will place their three ships on the first two rows (Allied deployment zone). The German player is the first player.
The game starts in the Action Phase with the
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