In an increasingly digitized world, there is a reality that no parent can escape: children are exposed to technology all the time. However, unfortunately, not many products are created with children in mind.
While the target audience of any business ends up being adults, who can pay for a product or service, undertaking projects designed for children brings double benefits: a social mission that few are willing to assume, and a potential market with millions of parents who want the best for their children.
Due to the massification of the internet, and devices always within reach, many children spend hours every day behind screens, something that's not the most desired use of technology. So how can technology startups do their part to bring out the full potential of children? These projects are a clear example that it is possible.
This Indian company produces STEAM-based (science, technology, engineering, arts and mathematics) educational activity boxes for children. Founded in 2013, Flintobox operates under a subscription model where children will receive exciting boxes with educational material according to their age.
The activities created by Flintobox are based on the 16 key developmental skills designed by a large team that includes child psychologists, product designers, pedagogy specialists, game developers, and storytellers.
It boasts a complete team trained to design activities to engage children holistically, while addressing their unique needs and developing their innate potential.
Practically anyone who has ever wanted to learn a new language knows Duolingo. The platform is undoubtedly the most prominent worldwide and has helped millions of people, including children and young people in learning new languages.
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