If you still think of Fortnite as a colorful, cartoony battle royale game, you might be surprised to learn the extent of Epic’s true ambitions.
Fortnite’s big, chaotic fight to the death matches may still get top billing, but Epic has steadily been expanding the horizons of its marquee game to be more of a game platform than a simple standalone game. Fortnite’s psychedelic live events,kaiju Ariana Grande concerts and its endless user-generated sandbox worlds were all hints about its final destination.
X may never be an everything app, but Fortnite is already an everything game. And it just got a lot bigger.
Rapid fire over consecutive days last week, Epic launched three new games within the game, starting with the survival title Lego Fortnite on Thursday. Fortnite Festival, a rhythm game from the studio behind Rock Band, and Rocket Racing, a fast-paced racing game from the makers of Rocket League followed quickly thereafter.
While Fortnite’s regular modes like Zero Build and classic Battle Royale racked up respectable numbers over the weekend and people also dipped their toes into the other two new games, Lego Fortnite debuted on a whole different level.
Epic and Lego’s new Minecraft/Animal Crossing hybrid (more on that in our review later) peaked at2.45 million concurrent players shortly after launch. Over the weekend it consistently floated around those same lofty peaks and by Monday sat around 1.1 million players — itself an epic tally that would put plenty of hits on the Steam charts to shame. The live “Big Bang” event that introduced the trio of new games a little over a week ago saw 11.6 million concurrent players, attendance in the ballpark of Fortnite’s live shows for artists like Marshmello or Travis Scott.
Lego
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