Galvanic Games’ is a relaxing and breezy collectathon to pad out these colder months, mixing casual crafty survival with isometric action and exploration. Dig any deeper into its composite parts, though, and its gameplay limitations and weird structure become more apparent, in spite of an adorably animated presentation and style. Players guide their wizard through five different biomes, accomplishing near-identical tasks in each, all while subject to a fairly unimpactful time constraint as the only real challenge to speak of. Calling this game a roguelite is arguably missing the point of its central hook: collect every possible variety of mats, process and organize them back at the base, roll out, rinse, and repeat.
The first gameplay videos of showcased what seemed like a mix of -style action with ’s level design and decaying world theme – a veritable parfait of Supergiant Games’ hits. The final game’s action is far less sophisticated than either, with some simple twin-stick point-and-shoot basics combined with a dodge roll on cooldown. Firing various types of craftable bullets – ammo which the game’s confusing terminology describes as “spells” – offer slightly more interesting complexity, and nearly everything in the world around the player has a health bar, including plants and stone walls.
The start of the game sees players as “gunmancers” trying to survive in the Shatter, a devastated world which has already seen its end by the intro. Luckily, fitting accumulated gears into the Chronomancer’s Wheel allows time to be rewound in small increments, adding five minutes to the clock prior to the apocalypse, along with the ability to scavenge a procedurally generated map for supplies, before hastily escaping the
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