Metal Gear Solid is one of the most iconic video game franchises of all time, and Stefanie Joosten's Quiet stands as one of the most notable characters within it.
In an interview with IGN, Joosten sheds light on her experience working on the final mainline Metal Gear Solid, what it was like working with famed developer Hideo Kojima, and the controversy surrounding the sexualisation of Quiet.
Joosten also discussed the possibility of working with Konami and Kojima again, what her dream roles would be, and the threat of AI amid ongoing chatter around a video game voice actors strike. All this comes ahead of Joosten releasing her second studio album, Intermission, on November 10 in collaboration with Grammy and Academy Award winning recording artist Giorgio Moroder.
IGN: Giorgio Moroder was involved in your first album but has an even bigger role this time around. How did this collaboration with Giorgio come about?
Stephanie Joosten: I was working on a video game called Wanted Dead and I worked on a couple of cover songs for the soundtrack, and I came into contact with Raney Shockne, he's a producer that works very closely with Giorgio. Raney was doing a lot of work on the soundtrack for Wanted Dead, and I don't quite recall how it happened, but the songs I covered, one was Cat People by David Bowie. And I also sang the cover of She Works Hard for the Money, which were both tracks originally produced by Giorgio.
Later on I heard from Raney that Georgio was really interested in working with me for an album, which is still quite unbelievable to me because I was completely starstruck. He came aboard and became an executive producer on my previous album. That was an incredible ride already. It was such a fun project.
The previous
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