From to, Stefanie Joosten has had a storied career in the video game world. However, recently the actress has expanded her creative projects to the music realm, releasing her first album last year. This month Joosten's sophomore album was released continuing her exploration of sound and lyricism.
Many players will recognize Joosten from her role of Quiet in, one of the most critically-acclaimed titles, or her role as Vivienne in. Despite the dark tones of these characters, her albums take on a much lighter hue, drawing inspiration from disco music and classic 1980s sounds. also marks Joosten's second time collaborating with Giorgio Moroder, an Italian composer often called the "."
Related: MGSV: The Phantom Pain — How to Get Quiet Back
sat down with Stefanie Joosten to discuss her new album, her creative growth as an artist, and her time working with Hideo Kojima.
Screen Rant: First, I would just love to talk about your evolution from your past album to this one. I know took a lot of '80s disco inspiration. Has your vision for this new album changed significantly in any way?
Stefanie Joosten: Yes. There has been a shift in the vision, because Singing to the Sky really was a very nostalgic album, so we were looking for authentic, almost '80s sounding. It was really trying out this feeling of having a nostalgic synth pop album, and the overall themes were very happy. And compared to Singing to the Sky, Intermission has shifted towards more of a bittersweetness. I put a lot more of personal experience into it.
And I think what my goal was, was trying to convey the beauty of the bitter moments in life to — I think it can be very encouraging for people. At least that's what I hope, is that they'll listen to some of the
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