In 1997, Hideo Kojima said the "one thing" he wanted to avoid in Metal Gear Solid was "tedious" cutscenes with characters "blabbering at each other for 4 or 5 minutes"
If there's one thing Hideo Kojima is known for, it's his near movie-length cutscenes in his games. As it turns out, that wasn't originally how he planned to make video games.