On the anniversary of Metal Gear Solid: Peace Walker, Hideo Kojima has revealed the «one regret» he holds about the original PlayStation Portable game. Interestingly, this concern isn't related to Metal Gear Solid: Peace Walker's gameplay or story but another key immersive aspect.
Having been released in 2010, Metal Gear Solid: Peace Walker is a title etched in the history of Sony's highly successful PSP handheld. The game is distinguished for featuring a slew of tough boss battles and challenging levels and thus considered as one of the hardest Hideo Kojima games ever. Recently, Kojima shared intriguing trivia about the game's final boss battle and underscored his feelings about it.
Spoiler alert: The following text contains story spoilers for Metal Gear Solid: Peace WalkerIn a recent tweet posted after Metal Gear Solid: Peace Walker turned 14 on April 29, director Hideo Kojima revealed his regret at having failed to use a certain song for a cutscene that takes place near the end of the game. In his tweet, Kojima highlighted that the unnamed song would have played during the sequence where the Boss AI-controlled mecha, Peace Walker, drowns itself to prevent a nuclear attack. Unfortunately, the intended music didn't make its way into the Sony PSP stealth hit as publisher Konami couldn't secure the rights. Moreover, the game director stated that the two parties negotiated «until the very end» but couldn't come to an agreement because Peace Walker was a «gun shooting game.» He added that reaching out to the artist's family itself also came to no avail.
In his post, Kojima labeled losing out on using the «famous song» as his «one regret» about Metal Gear Solid: Peace Walker. Giving hints about which song it could be, he mentioned that it «fit the 'peace' and '70's' [sic] theme» prevalent throughout the game. In the comments, fans picked up clues from Kojima's tweet and suggested songs that fit his description of the unnamed song. Several users said that the music the
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