takes place across thousands of years due to a bit of unintentional time travel. But because time travel easily causes strange events to happen later, poses more questions than it answers. However, the implications of Zelda's adventure through time open up new possibilities for interesting plots that could appear in future games set between the first king of Hyrule's reign and when Link faces Calamity Ganon. If this timeline is going to be the primary one used in future games, then there's the opportunity to use paradoxes in new plots.
[Warning: Spoilers for The Legend of Zelda: Tears of the Kingdom.]
Time travel is a tricky and convoluted feature to include in games, or any type of medium, because it almost always leads to the creation of paradoxes. In the case of, Zelda going back in time would result in two Zeldas technically existing at the same time at multiple points in history. Additionally, the ability to travel through time being canon opens up the chance to include more time-travel shenanigans in the future, and that could even lead to another co-op game like. It could even open up the chance to use a style of co-op, summoning Links from parallel timelines for help.
Tears of the Kingdom takes Legend of Zelda into mostly familiar ground, but it remains an excellent, must-play title with plenty of innovation.
Although Zelda travels back in time by herself first, Link sends the broken Master Sword back in time to Zelda when he arrives at a certain point and finds what seems to be some sort of time rift. This means that there would be the broken Master Sword being kept by Zelda as the Light Dragon and the whole Master Sword – presumably in Korok Forest – existing at the same time for most of Hyrule's history. Considering that the developers have confirmed that there won't be a third game following to make a trilogy, it's possible that the next game may be placed somewhere else in this new timeline.
It's not an adventure without the Master Sword and Tears
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