As one of the hardest demo appointments to get into at Summer Game Fest's Play Days, we were excited to get hands-on with a quick thirty-minute demonstration of Phantom Blade Zero. Hardcore action titles such as this can have such a different vibe between watching someone else play the game during an online stream versus being able to pick up a controller and play for yourself. It was during Summer Game Fest 2024 that we finally got a brief taste of the Wuxia action players can look forward to in Phantom Blade Zero, a title that needs no introduction nor experience with the studio's prior titles as this is intended to be a prequel to the other Phantom Blade titles.
Draped in a bleak and muted aesthetic, the villages and temples of Phantom Blade Zero are secondary to the player character and the multi-faceted combat. The demo opens with a quick tutorial, running through the basics of traversal from jumping, crouching through narrow openings, and sprints before stumbling across a lone enemy that’s the perfect punching bag to serve as a tutorial to the combat. S-Games reiterated that they don’t want to be considered a Soulslike title. Instead, one of the developers mentioned that they’re bringing back the classic “combo-driven traditional action into a Souls map” and how it’s a fusion of the two archetypes. There’s a cinematic Wuxia style to the combat that will leave players quite surprised as they learn how to take off their Souls blinders and approach Phantom Blade Zero with new eyes.
Rather than the simplified swordplay of your typical Soulsborne title, where R1 might only have a couple of standard hits before repeating the cycle, Phantom Blade Zero instead leans into its roots as a character action title. Combos are driven through strings of Square and Triangle presses, chaining together in 'Sha-Chi' combos meant to whittle down the enemy’s defenses and break their
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