One of the unique features introduced in was its settlements and settlement building. By clearing areas and building homes and outposts for the Minutemen, it's possible to watch as the wasteland of the Commonwealth becomes a thriving community. This goal can be made easier by choosing the right perks to fully get the most out of every settlement and make building them up a breeze.
Players can open 's Perk Chart each time they level up to choose new perks, with many having multiple ranks to give better benefits. Perks are divided into categories based on the Sole Survivor's S.P.E.C.I.A.L. stats, with some needing a set score to be unlocked. While there are some great combat-related perks, others are best suited to building settlements, with these 10 being the best to focus on.
There are a total of 70 Perks in Fallout 4 and deciding which to pick can make all the difference for survival. 11 of these are crucial to take.
While Locksmith might not seem the most obvious place to start, gaining access to containers is vital to building a settlement. As the Sole Survivor explores the Commonwealth, they will inevitably come across locked containers that could contain much-needed building materials. Locksmith does exactly as it sounds, as the first three ranks allow locks of high difficulty to be picked.
Rank
Requirement
Description
1
Perception 4
Can pick advanced locks
2
Perception 4, Level 7
Can pick expert locks
3
Perception 4, Level 18
Can pick master locks
4
Perception 4, Level 41
Bobby pins never break
Rank four of Locksmith is only available after level 41 and doesn't unlock any extra difficulty but handily prevents bobby pins from breaking, meaning only one will ever be needed. In addition to unlocking safes and toolboxes, Locksmiths can also help with locked doors, allowing more areas to be explored. With every lock pickable and bobby pin no longer an issue, the only thing standing in the way of looting everything that is not nailed down becomes
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