After a long wait and some major setbacks, is finally here after a long and storied development by Team FOLON. Although there will still be some time for a proper sequel in the series, with next on Bethesda's to-do list, the mod is big enough to act as a spin-off sequel of sorts for the time being. It takes players to a completely different part of the world, with new lore, characters, factions, and much, much more.
isn't the only total conversion mod for in the works. hopes to bring the Pacific Wasteland to life.
Like other projects, such as, is a total conversion mod for, using the base game and its expansions to create an entirely new experience. It is fully voice-acted, includes numerous quests, and is practically its own game with all the content that it includes. In fact, it is nearly as big as as far as the size of its world is concerned, and as long as players have access to the game and its DLC, the mod is free to play.
A Fallout 4 player recently experienced an interesting glitch that allowed them a closer look at an elusive NPC that most players wouldn't get.
Although staples like the Brotherhood of Steel have always been around,for the most part, factions are determined by their setting, with the NCR being a big part of as it was set in California, and the Institute working out of C.I.T (the fictional counterpart to M.I.T) in. Keeping with tradition, has an entire host of new major factions. There are seven in total, which is considerably more than 's four major factions.
's four main factions are the Institute, Brotherhood of Steel, Railroad, and Minutemen. Each has its own ending.
These factions are steeped deeply in British culture, and some can be delightfully bizarre. From the Tommies, who are based on British WW1 soldiers and the strangely common name of Tommy in the ranks of the military at the time, to the Knights of Camelot, who use trebuchets in an era of mini-nukes and rifles, there is plenty of variety in the streets of London. All of
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