The extensive new mod,, is an impressive achievement, but not every quest in it feels fully finished. One side quest in particular is so frustratingly simplistic that it's hard not to feel cheated by its outcome. That isn’t to say the mod isn’t worth playing. There was clearly a lot of love and effort put into it, especially regarding 's adaptation of British culture, and it really is a major accomplishment for a fan-made project. Still, moments like this can’t help but remind players that they aren’t playing a full new game.
Part of what makes this quest so frustrating is that it makes the experience less immersive. Worldbuilding is one of ’s main strengths, from its cool new factions like the Vagabonds to its new races like the Thamesfolk. It’s unfortunate, then, that certain quests feel far too shallow for the deeply constructed world of the game.
Fallout: London is practically its own game with all the content that it includes, but it is still a conversion mod.
Pretty early on in players may stumble upon the Prilladog Food Factory. It’s hard to miss, as players will be drawn in by a conflict between mongrels and a recruitable bulldog named Churchill. This is a great bit of environmental design, as players will naturally want to protect Churchill, which will then lead to the Prilladog factory and a quest inside. Unfortunately, that quest, “,” is an incredibly linear side quest.
Inside the factory, players follow the sounds of shouting to where an NPC named Allen is leading an effort to unionize the factory’s workers while the factory’s owner, Harvin, watches from a balcony above. This would seem to set up a conflict with two clear sides for the player to take. However, as soon as Allen is done speaking, players are prompted to only speak to Harvin. Even if players track down Allen and attempt to talk with him, they aren’t able to have a conversation.
After only a brief discussion with Harvin, the owner will request that the player kill Allen. The player is
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