We finally got our first glimpse of Civilization VII's gameplay during gamescom 2024, and it's already looking much different than anything we've ever seen from the legendary series. That includes a huge shakeup to the way that Civilization VII progresses thanks to its new "ages" system, which is designed to break its progression into something like chapters.
We already checked out Civilization VII in first preview, which left us with a pretty positive outlook on the anticipated sequel. Still, we had plenty of questions for creative director Ed Beach, who sat down with us for an interview at gamescom. Read on for his thoughts on Civilization VII's new structure, whether it will incorporate elements from the previous game's Gathering Storm expansion, and much more. And for everything else announced during gamescom 2024, go here.
Civilization VII will release on PC, PS5, PS4, Xbox Series X|S, Xbox One, and Switch on February 11, 2025.
I was telling you off-screen that I just got into Civ VI and now I have to relearn Civ VII, but I think that's fine.
Ed Beach, Creative Director, Firaxis: We're trying to make it so the barrier of entry is a little bit lower than before. Civ VI could get a little dense in places. If you jumped in at the end with all the expansions and all the content there, that's actually not the easiest place to start. So I think Civ VII might be just the move you want to make.
Yeah, I'm really excited. So you're leading me into my next question. So you've been consistently updating Civ VI and there's a lot of mod support. So why is now the best time for Civ VII?
Beach: Well, we've been thinking about Civ VII for quite a while. We started working on the game before the pandemic, so it is been in development quite a while. The design team had ideas that worked really well in Civ VI, but had some side effects in terms of the game takes a really long time to play. By the time you get late in the game, there's an awful lot of cities and units and so forth to
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