Taking too long to complete one mission could lead to the permanent loss of a recurring character. For all its open-world interactivity, doesn't actually have many timed quests or world events. For the most part, players can complete all its main and side jobs in whatever order they wish. But it is possible to lock oneself out of certain content, either by doing certain quests in the wrong order, or by making the wrong story choices at important moments.
Even so, there are a few timed quests in, including one that could ruin the entirety of the DLC. Their rarity actually makes them more dangerous: the player is naturally conditioned to expect the plot will wait for them. But that's not always the case, especially in the case of one particular side job. Its particulars do suggest the need for urgency, but other than that, the game doesn't make its time-limited nature totally clear. And that can lead to disaster.
Cyberpunk 2077's open-world suffered from repetitive side-content; an issue that was redressed by Phantom Liberty multilayered gigs.
The "" side quest in has a secret timer, and one of the involved NPCs can die if the player isn't fast enough. This side job begins immediately after "," an important step in Panam's questline. Talk to Bob at the nomad camp, and he'll explain that one of his buddies — Jake Scooter — needs a kidney, and fast. He has a lead on a cybernetic implant that could save Scooter, but it's all the way across town in Little China.
So V has to race across Night City in order to pick up the kidney implant, then bring it back to Bob. There are some additional wrinkles, and if the player sees things through, they'll learn that the police installed a virus in the implant in an effort to catch a completely different group of nomads. As long as V figures that out and explains it to Bob, he'll be able to uninstall the virus and save Scooter. However, it's easy to mess this job up long before then: take more than 24 hours to get back to Bob with
Read more on screenrant.com