This story is part of our Summer Gaming Marathon series.
Whether they’re a traditional real-time strategy (RTS) game or a full-on competitive multiplayer online battle arena (MOBA) title, these kinds of intense strategy games are often a time commitment. Players can spend hours having to strategically think and constantly ensure that they’re building and investing toward the right things, fighting with the right character or unit matchups, and more.
I find that pretty exhausting, which is why I tend to avoid the most hardcore games in these genres. In 2021, though, The Pokémon Company got me to fall in love with a MOBA by boiling it down to its basics with Pokémon Unite, and now the same is happening with the traditional RTS in 2021 thanks to Uncapped Games’ Battle Aces.
2021’s Pokémon Unite drastically cut down on the fluff surrounding most MOBAs, with quick 10-minute matches that forced players to simplify their decision-making and got them in and out of matches before everything going on got too overwhelming. Battle Aces does a lot of the same things, ensuring matches only last 10 minutes and that players only have to worry about generating buildings and units and commanding them instead of worrying about the minutiae of constantly checking on your buildings as you go on the offensive. Battle Aces is a nice complement to games like Pokémon Unite and Stormgate; they’re all making a pretty hardcore game genre much more accessible.
Gameplay Trailer | Battle AcesBattle Aces sets itself apart from other RTS games before players even get into a match because it has a deckbuilding element. Players create Unit Decks prior to matches, which determine what units they bring into battle. This means players should always be aware of what they have to build and what positively upgrading and improving throughout a match will look like for them. I tend to play RTS games quite aggressively, so I built a Unit Deck to reflect that and didn’t have to make sure I was choosing the
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